System for storage and navigation of application states and interactions

ABSTRACT

Complex collaboration or decision support applications perform complex design or planning tasks, often with the input of large groups of people over long periods of time. The combination of time and complexity can often obscure past actions, making it difficult to remember the factors that influenced earlier stages in the planning task. This is especially true if the task involves many people and different people work at different times. The application state navigation system provides an application-independent mechanism that allows operators to walk back through the history of the application in order to better understand (or remember) the application actions that were taken in the past and the triggers for those actions.

CROSS-REFERENCES TO RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No.13/480,624, filed May 25, 2012, now allowed, which is a continuation ofU.S. application Ser. No. 11/409,538, filed on Apr. 21, 2006, whichclaims the benefit of U.S. Provisional Application Ser. No. 60/764,004,filed on Jan. 31, 2006, the entire contents of all of these applicationswhich are hereby incorporated by reference.

BACKGROUND OF THE INVENTION Copyright Notice

A portion of the disclosure of this patent document contains materialwhich is subject to copyright protection. The copyright owner has noobjection to the facsimile reproduction by anyone of the patent documentor the patent disclosure, as it appears in the Patent and TrademarkOffice patent file or records, but otherwise reserves all copyrightrights whatsoever.

Technical Field

This invention relates to tracking and display of the history of anevolving application. In particular, this invention relates to a systemthrough which an operator may navigate in time through applicationstates, actions taken on the application, and the triggers for thoseactions to view the application at selected temporal points in the past.

Related Art

Groups of people often use complex collaboration and decision supporttools, over long periods of time, to perform complex design and planningactions and decisions which drive an application (e.g., a chemical plantprocess configuration or a complex material distribution chain) to itscurrent state. The combination of time and complexity can often obscurepast actions and decisions, making it difficult to remember the factorsthat influenced earlier stages in the planning. This is especially trueif the task involves many people and different people work at differenttimes.

Thus, in the past, applications resulting from the complex design andplanning tasks had a relatively opaque history. Any understanding of howan application arrived at its current state was often limited byindividual, often inaccurate, memories, hastily taken notes, and poordocumentation. Accordingly, it was very difficult to unravel the historyof the design and planning steps leading to the current state of theapplication.

For these and other reasons, substantial challenges existed in providingan understanding of how and why decisions were made, who made thedecisions, and how those decisions impacted the current state of theapplication. These limitations hindered the further development,improvement, and changes to the application as well as attempts tounderstand how an application arrived at its current state. Thelimitations also greatly increased the difficulty of effectively andefficiently introducing new people to development or planning roles forthe application.

At the same time, the amount of data underlying the history of theapplication presents significant display, manipulation, and presentationchallenges. In particular, distributed data gathering and processingsystems allow the collection, storage and manipulation of large amountsof data, including real time data. Real time data is data that isupdated and processed at the same rate at which it is received. Realtime data may originate in a variety of sources. Examples include sensornetworks in systems or environments to be monitored and radio frequencyidentification tag (RFID) tracking systems for inventory or assets.These and other related technologies have given organizations access toa wealth of real time information about all aspects of theorganization's operation. These aspects include, for example, consumerbehavior, competitor behavior, employee productivity, supply chainactivity, manufacturing, shop floor activity and so on.

For large organizations, this information can be extremely valuable formaking decisions or developing insights. In the aggregate, thisinformation may reveal patterns or trends not otherwise immediatelyapparent. When processed over time, this information may revealdevelopments that may be used for future prediction. Gathering andmanaging large amounts of data can provide a new view of system statusor operation.

However, the enormous volume of data and the density ofinter-connections can make it difficult to easily visualize thisinformation on standard workstations. A conventional workstation isbased on personal computer technology and generally includes aprocessing device and a user interface including, for example, a displayscreen, a mouse or other input device. While multimedia capabilities canenhance the presentation of information, the small size and limitedfeatures of the conventional device make meaningful presentation of theinformation difficult.

Furthermore, the complexity of the data and the decision makingprocesses necessitate a shared view and collaboration among multipleexperts. Even with a large screen and multimedia capabilities, only afew people can see and interact with a conventional workstationsimultaneously. If manipulation of a mouse or keyboard is required, onlya single person can control the workstation while a limited number ofother participants view the process.

One solution to both issues is to give experts access to an immersiveenvironment with which they can view, share, and physically interactwith the information. In one example, such an environment is made up oflarge, high resolution displays, personal digital assistants (PDAs) andthree dimensional (3-D) displays, along with alternative interactionmodalities such as touch-enabled screens, 3-D mouse, data gloves etc.

Due to constraints with both technology and form factor, such anenvironment requires a system that can distribute one logicalapplication across multiple computers and display systems that make upthe immersive environment. Such a system must handle distribution ofboth the visual display and the user interactions.

Adequate systems to provide the necessary capabilities have not beenavailable. Currently there is no standard architecture, language orprotocol for building applications that span multiple and possiblyheterogeneous computers, multiple displays, possibly of different formfactors, and multiple interaction modalities. Such applications have tobe created from scratch with the application developer managinginteraction among multiple computers, multiple displays and multipleinteraction modalities. Some commercially available system are typicallybuilt using expensive video processors that allow information andgraphical data to be displayed on a screen, but not necessarily as onecohesive application. Examples are available from Jupiter.com and arepriced in the hundreds of thousands of U.S. dollars.

A need has long existed for a system which facilitates theunderstanding, review, and design of complex applications and whichaddresses the difficulties associated with displaying the potentiallyextensive volume of data underlying the history of the applications.

SUMMARY

Given this backdrop of complex planning design and planning leading tocomplex applications, a navigation system provides anapplication-independent mechanism that allows operators to walk backthrough the history of the application. The navigation system therebyallows the operator to better understand (or remember) the actions thatwere taken in the past and the triggers for those actions. Because theactions determine how the application reached any given state at anygiven time, the navigation system allows the operator to obtain theinsight necessary to understand not only the present state of theapplication, but also the manner in which the application changed overtime, and why. In addition, a display image generated by coordinateddisplay devices may provide an extensive graphical interface forconveying the application history, actions taken on the application,contemporaneous environmental data, or any other data useful forunderstanding the history of the application.

The navigation system may include a display formed from multiple imagetiles and a temporal selection interface element. The navigation systemstores historical data concerning the application and its developmentover time. As one example, a historical action database may store actionrecords, optionally distinguished by the operator responsible for theaction which influenced the application. The action records may includeapplication action data defining an action taken on the application(e.g., modify a material transportation route) at an action time, anoperator identifier which identifies an operator responsible for theaction taken, and an application action timestamp representing theaction time. As another example, a historical state database may storestate records. The state records may include application state datadefining an application state of the application at a state time, and anapplication state timestamp representing the state time. As a thirdexample, a historical environment database may store environment datadefining an environmental state of the application at an environmentstate time an application environment timestamp representing theenvironment state time.

A processor in the navigation system executes programs stored in amemory of the navigation system. For example, an interface input programmay obtain a temporal selection (e.g., “one week ago”) from the temporalselection interface element. A temporal index program may initiatedatabase searches based on the temporal selection. As examples, thetemporal index program may initiate an action search of the historicalaction database which results in retrieved application action data, astate search of the historical state database which results in retrievedapplication state data, and an environment search of the historicalenvironment database which results in retrieved environment data.

An output program may then render an application representationaccording to the retrieved application state data. Alternatively oradditionally, the navigation system may propagate or recreate theapplication state given the retrieved application action data. Thenavigation system may also display the application action data forreview. In addition, the navigation system may output the retrievedenvironment data to provide local or remote audiovisual context for theapplication state.

Regarding the tiled output display for presenting the applicationhistory, and by way of introduction only, the presently disclosedembodiments provide a system and method for distributed informationprocessing and interaction. In one general embodiment, applicationprocessors respond to one or more software applications to produceoutputs such that the respective outputs together form a system output.The individual processor outputs may be a display on a display device,operation of an actuator such as unlocking an electronic lock, orchanging information in a database. The processor outputs may be assimple as a change in output data from the processor. Each change oroutput produced by a processor is a change in the local state of therespective processor as well as a change in the overall system state.Each change in state of an application processor is reported in a statechange message to a state server.

The state server operates to synchronize the local states of therespective processors. The state server reflects received state changemessages from one application processor to all other applicationprocessors in the system. Also, any system inputs are reported to thestate server which again reflects the state change to all applicationprocessors. In this way, the application processors are maintained insynchronous states. Output changes in one processor that should bereflected in the outputs of other processors are done so, automaticallyand seamlessly, by reporting the change to the state server andreflecting the change to all other processors.

In a specific embodiment, each application processor drives a displaydevice which produces one or more image tiles of a tiled output display.Each processor uses the state change messages from the state server toupdate state information for the entire display, even though theprocessor is responsible for displaying only a designated portion of thedisplay. The assigned, designated portion of the display is the contextof the processor. An input device detects user interaction with thedisplay, similar to mouse movements and mouse clicks but, in oneembodiment, hand motions in front of the display. Detected userinteractions are reported to the state server and information about theuser interactions is reflected from the state server to the applicationprocessors which produce the image. The image is updated based on theinformation from the state server.

Other systems, methods, features and advantages of the invention willbe, or will become, apparent to one with skill in the art uponexamination of the following figures and detailed description. It isintended that all such additional systems, methods, features andadvantages be included within this description, be within the scope ofthe invention, and be protected by the following claims.

BRIEF DESCRIPTION OF THE DRAWINGS

The invention can be better understood with reference to the followingdrawings and description. The components in the figures are notnecessarily to scale, emphasis instead being placed upon illustratingthe principles of the invention. Moreover, in the figures, likereferenced numerals designate corresponding parts or elements throughoutthe different views.

FIG. 1 is a block diagram illustrating architecture of a system fordistributed information presentation and interaction.

FIG. 2 is a flow diagram illustrating process flow in the system of FIG.1.

FIGS. 3A-B are an architecture flow diagram for one software embodimentof the system of FIG. 1.

FIG. 4 shows an application history repository which may providehistorical application state data, application action data, andenvironment data to the information processing system shown in FIG. 1.

FIG. 5 shows information sources which may provide historical contextdata for application actions.

FIG. 6 shows a strategic planning room in which an applicationnavigation system allows operators to navigate application history.

FIG. 7 illustrates a temporal selection interface for navigatingapplication state.

FIG. 8 shows a navigation interface for navigating application state.

FIG. 9 shows acts which the navigation interface may take whennavigating application state.

FIG. 10 shows an application history repository which may providehistorical application state data, application action data, andenvironment data to the information processing system shown in FIG. 1.

FIG. 11 shows a configuration of a multi-target detector systeminterfacing with an application device.

FIG. 12 shows an expanded block diagram of the multi-target statedetector shown in FIG. 11.

FIG. 13 shows acts which the multi-target state detector may take todetermine potential target positions.

FIG. 14 continues the flow diagram shown in FIG. 13 and shows acts whichthe multi-target state detector may take to determine the potentialtarget positions.

FIG. 15 is a schematic showing two targets on a planar surface.

FIG. 16 is a schematic showing the two targets depicted in FIG. 15 andrays determined for a first set of occlusions.

FIG. 17 is a schematic showing the two targets depicted in FIG. 15 andrays determined for a second set of occlusions.

FIG. 18 is a schematic showing the two targets depicted in FIG. 15 andrays determined for a third set of occlusions.

FIG. 19 shows schematics of sensory information produced from the twocameras shown in FIG. 15, including multiple occlusions, for the twotargets depicted in FIG. 15.

FIG. 20 shows acts which the multi-target state detector may take tonarrow the list of possible targets.

FIG. 21 continues the flow diagram shown in FIG. 20 and shows furtheracts which the multi-target state detector may take to narrow the listof possible targets.

FIG. 22 shows acts which the multi-target state detector may take tonarrow the list of possible targets and to determine movement of atarget.

FIG. 23 continues the flow diagram shown in FIG. 22 shows further actswhich the multi-target state detector may take to narrow the list ofpossible targets and to determine movement of a target.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

The elements illustrated in the Figures interoperate as explained inmore detail below. Before setting forth the detailed explanation,however, it is noted that all of the discussion below, regardless of theparticular implementation being described, is exemplary in nature,rather than limiting. For example, although selected aspects, features,or components of the implementations are depicted as being stored inmemories, all or part of systems and methods consistent with theapplication state navigation system and method may be stored on,distributed across, or read from other machine-readable media, forexample, secondary storage devices such as hard disks, floppy disks, andCD-ROMs; a signal received from a network; or other forms of ROM or RAMeither currently known or later developed.

Furthermore, although specific components of the application statenavigation system will be described, methods, systems, and articles ofmanufacture consistent with the application state navigation system mayinclude additional or different components. For example, a processor maybe implemented as a microprocessor, microcontroller, applicationspecific integrated circuit (ASIC), discrete logic, or a combination ofother type of circuits or logic. Similarly, memories may be DRAM, SRAM,Flash or any other type of memory. Flags, data, databases, tables, andother data structures may be separately stored and managed, may beincorporated into a single memory or database, may be distributed, ormay be logically and physically organized in many different ways.Programs may be parts of a single program, separate programs, ordistributed across several memories and processors. Furthermore, theprograms, or any portion of the programs, may be instead be implementedin hardware.

The present embodiments provide a software architecture and a uniformabstraction layer that allows application developers to createdata-intensive and collaborative applications without explicit concernfor how the application might be distributed across multiple displaysand computers within the immersive environment. This architecture isimplemented through high-level primitives that include five mechanismsthat: (a) divide an application or set of applications across multiplemachines and multiple form factors, (b) provide mechanisms for aligningoutput portions such as display segments on different computers and/ordifferent output devices, such as projectors, (c) provide means forcollecting user interactions from multiple input devices which may becontrolled by multiple machines, so that the application has asynchronized view of user interactions, (d) provide acommunication/synchronization mechanism to allow multiple data-intensiveand collaborative applications to execute and cooperate within a singlecomputing environment, and (e) provide user interface constructs thatallow multiple users of the application to interact with each otherwithin the immersive environment.

The software architecture in accordance with these embodiments providesa uniform abstraction layer for constructing data-intensive andcollaborative applications for immersive environments. The uniformabstraction layer frees application developers from managing low leveldetails of the environment, thereby dramatically increasing theirproductivity and application quality. The innovation also allowsapplication developers in developing data-intensive and collaborativeapplications for immersive environments.

The architecture is built to support applications and the review ofapplication history in a distributed, immersive, multi-user environment;an environment that is not supported by typical desktop operatingconstructs. Therefore, the architecture is built to shield a developerfrom the complexities of the environment and allow them to write theend-user applications through a uniform abstraction layer. That layerassumes that any application might reside on more than one physicalcomputer. It therefore provides transparent support for segmenting theapplication and synchronizing the segments. The developer creates theapplication as if it were a single process on a single computer. Thearchitecture also assumes that several applications might be cooperatingwithin a single environment or multiple locations. It therefore providesthe messaging and synchronization mechanisms needed to maintain theoverall environment, even across multiple platforms and modalities.Developers need only to make sure that each different applicationunderstands different states. Furthermore, the architecture assumes thatthere can be several input mechanisms and that one or more of the inputmechanisms might allow multiple simultaneous inputs from one or moreusers. The architecture provides the end applications with a commonsynchronized view of all inputs. The developer needs only to map thoseinputs to state changes (based on application rules), which are in turnsynchronized by the architecture. Finally, the architecture assumes thatsome end displays might be composed of multiple tiled projectors. Inthis case, the architecture supplies the software facilities needed toprecisely align and blend the edges of multiple tiles. This may be doneby the user at run time, but this complexity is hidden from theapplication developer. Details for each component are listed below:

Networked Messaging Component: The architecture automatically connectsall applications to the centralized server that controls synchronizationand messaging. The complexities of networking are hidden from developersand the architecture passes messages directly to the application. As aresult, there is no distinction between local interactions (such as froman attached keyboard) and networked interactions (such as from anetworked control device). Also, the developer handles messages in amanner that is very similar to a Windows “Message Map”, but thearchitecture handles distributing the results of the message map to allcomputers. Messages can originate from applications or from dedicateduser interface devices such as touch screens or data gloves.

Networked Time Synchronization: The architecture also ensures that allapplications and/or application fragments have a common, synchronizedtime. This is crucial to animation and state management. In addition tothe common time data, the architecture also supplies an “interpolator”class that can be used to manage state, animations, and any other timebased data. Interpolator objects can be assigned start and end times,start and end values, and interpolation functions that determine how thevalues change over time. Once created, the interpolators supply timesynchronized values to animations and other time sensitive features.

Application Fragmentation: Application developers can write singleapplications that place and animate objects on a single very largevirtual canvas. Host computers each have a small data file thatspecifies what area of that virtual canvas they control. This isgenerally determined by the capabilities of the computer and thephysical placement the screen. When the application runs on multiplemachines, the architecture uses the data file to draw the appropriateportion of the canvas. The previous two features ensure that allfragments are synchronized and present themselves as one logicalapplication.

Application Coordination: In some environments, especially those withdifferent hardware platforms, several individual applications (asopposed to one fragmented application) might need to interact to providea single working environment. This is also supported by thearchitecture. The architecture uses the Networked Messaging Component tomessage environmental state changes to all registered applications. Eachapplication can respond according to its own criteria.

Screen Alignment: The architecture supports the use of tiled projectedimages to present display output. One inherent problem with tiledprojection is that adjacent projectors must be carefully aligned andedge-blended to create a single contiguous display space. Thearchitecture uses information in the data file mentioned above todetermine whether or not the image must be aligned and how the alignmentmust be done. If alignment is necessary, the architecture loads a filewith user-supplied alignment data and performs the necessary imagewarping on the application output. This feature can be extended to colorcorrection between projectors. The details of the end display device areshielded from the application developer.

High Level Primitives: The architecture shields developers from thecomplexities of the underlying graphics technology with a set of commonhigh level primitives. These primitives represent common objects such as2D objects, 3D objects, lines, webcams, pictures, video, sound, text,graphs, and binary data objects.

Scene Encapsulation: Finally, application developers take advantage ofthe above features by creating instances of “Controller” objects thatencapsulate all objects, data, and logic within a given “scene.” Thearchitecture will display the output of one controller at a time, makinga controller nearly synonymous with “application” or “episode”. However,controllers can also be nested and otherwise used to place objects intoindividual batches. This helps application developers distributedevelopment efforts across several people. It also helps to increaseoverall graphics performance as different batches can be updated atdifferent frequencies if necessary.

Referring now to the drawing, FIG. 1 shows a system 100 for distributedinformation processing and interaction, and which supports navigation ofcomplex application history. The system 100 includes a state server 102,a plurality of application processors or output devices 104 and aninput/output (I/O) controller 106 with a plurality of input devices 108.The system 100 is an embodiment of an architecture that spans multiple,heterogeneous computer devices, multiple output devices and multiplemodalities. The system 100 responds to inputs received from the inputdevices 108 to produce effects on the output devices 104. The effectproduced may be identical for one or more output device, or the effectproduced may be different depending on the effect and the particularoutput device. As will be described in further detail below, the effectproduced on any one output device will depend on the nature of theoutput device and effect.

Generally, the state server 102 maintains the state or states of thesystem 100 and ensures that the output devices 104 are synchronized. Thestate server 102 communicates with the output devices 104 by sendingmessages, preferably with a predetermined message protocol. The stateserver 102 reflects all messages it receives about the system 100 backto all appropriate devices in the system, in particular, back to all theoutput devices 104. The state server 102 receives input signals from theinput devices 108 and sends messages to the appropriate output devices104 to synchronize the states of the output devices in a manner to bediscussed in greater detail below. The input devices 108 may include anysort of sensor or data gathering device. The output devices 104 mayinclude any sort of audio or video or other output device or system,including a personal computer (PC) such as a table PC, a personaldigital assistant (PDA) or laptop computer or other specialized deviceor processor. The output devices 104 most generally include any type ofactuator for causing an interaction or result in the environment.

The embodiment of FIG. 1 will be discussed in the context of anexemplary system in which a display image is controlled on a displaysurface 110 by the system 100. The display image is made up of aplurality of display devices 112. In the exemplary system, the displaydevices 112 are video projectors 114 under control of one or morerespective application processors 116 arranged to project a display onpanels 118 of a glass wall 120 forming the display surface 110. Anysuitable number of projectors 114 and glass panels 118 may be used toform the display image. In the example of FIG. 1, a 2×4 array ofprojectors together form the display image on a similar array of glasspanels 118. In other embodiments, other numbers of projectors and othernumbers of glass panels may be used. In still other embodiments, othertypes of video display devices may be substituted, such as flat paneldisplays, plasma displays or cathode ray tubes. The principles describedherein should not be limited by any particular technology by may beapplied to the widest variety devices.

In the exemplary embodiment of FIG. 1, the input devices 108 include oneor more cameras 122, a data glove 124, a pointing device 126 and aninfrared sensor 128. As is indicated in the drawing other input devicessimilar to these or of other types may be added to the system 100. Acamera 122 is a device which captures a video image. The image may besingle images in any suitable format including digital formats such asjpeg (referring to a standard data format advanced by the JointPhotographic Experts Group) or gif (Graphics Interchange Format), orother, or the video images may be a motion picture image, such as a datafile encoded according to a standard such as that proposed by the MotionPicture Experts Group (MPEG or one of its variants) or other standard. Adata glove 124 is an input device for virtual reality and other dataprocessing devices in the form of a glove which measures the movementsof the wearer's fingers and transmits them to the data processing deviceor computer. Sophisticated data gloves also measure movement of thewrist and elbow, or other body part movements may be measured as well. Adata glove may also contain control buttons or act as an output device,e.g. vibrating under control of the computer. The user usually sees avirtual image of the data glove and can point or grip and push objects.The pointing device 126 may be any data entry and manipulation devicesuch as a computer mouse or pen tablet. The infrared sensor may be anysensing device that responds to heat, energy or radio emissions from adevice to produce an image.

The I/O controller 106 serves as a data gathering interface between thesystem 100 and the input devices 108. The I/O controller 106 thereforeis configured to receive signals from the respective input devices 108and provide any necessary signals in return. For example, for receivinga jpeg format file from a camera 122, the I/O controller 106 receives ajpeg formatted file from the camera 122 and stores the file, providingappropriate network handshaking signals to the camera 122. In anotherexample, the format may be streamed data from another camera 120 or fromthe data glove 124. The I/O controller 106 provides the necessaryhandshaking signals to the input device and stores the received data forviewing, or immediately provides the data to the state server 102. TheI/O controller 106 receives data from the input devices 108, in theformat provided by each respective input device, and formats the data tothe format required by the state server 102 and the output devices 104.

In the exemplary embodiment in which a display image is controlled on adisplay surface 110 by the system 100, the input devices 108 includesensing devices to detect a user's hand or other body part adjacent thedisplay surface and acting as a pointing device to manipulate a portionof the image. For example, in one embodiment, the input devices 108include a set of cameras positioned adjacent the display surface 110 todetect position and movement of a user's hand and, in conjunction withthe I/O processor 106, to provide signals to the state server 102indicating the position and motion of the user's hand. The signals areconveyed to the respective application processors 116 and used toproduce an appropriate display or change in the display. For example, ifthe hand motion should be interpreted as a left click, right click orother mouse actuation of the display on the display surface 110, eachrespective application processor 116 will respond appropriately byprocessing the hand motion and, if appropriate, reflecting the handmotion in the display portion controlled by the respective applicationprocessor.

As noted, the output devices 104 in this embodiment include one or moredisplay devices arranged to display respective display portions of anoutput display of the system. To accomplish this, the glass panels 118of the display surface 120 and their associated projectors 114 are tiledso that together they form a composite image. Each image produced byeach projector is unique and is produced under control of theapplication processor 116 associated with the display device.

In general, the application processors 116 are general purpose dataprocessing systems customized by particular application software toperform a particular function in the system 100. The applicationprocessors 116 are coupled by data links to the state server 102. Thesemay be wireline or wireless data links, or any suitable datacommunication devices. The application processors 116 may include orhave associated therewith particular hardware components for producing aparticular output actuation. One exemplary actuation for a generalpurpose output device is opening an electrically controlled lock at aremote location. In such an application, the application processor 116cooperates with a servo motor or other device to mechanically open thelock. In general, then, each application processor is configured toprocess an application program and is responsive to context information.Each respective application processor is in data communication with anassociated respective output device 104 for controlling the outputdevice 104 in providing an output portion of the system output. Thesystem output is the aggregate of the output portions of all the outputdevices 104.

In the particular exemplary embodiment of FIG. 1, the applicationprocessors 116 are customized for processing respective display portionsof an output display of the system 100. Accordingly, the applicationprocessors receive data and instructions in the form of messages fromthe state processor 102 and provide control signals to one or moreassociated projectors 114. FIG. 1 shows an exemplary softwarearchitecture 130 of an application processor. The software architecture130 includes core components 132 and an application layer 134. The corecomponents 132 are aspects of the software architecture 130 that areshared by all developers preparing software applications for theapplication processor 116. Examples include input/output drivers,storage and retrieval routines and other operating system components.The application layer 134 includes functions, routines and othercomponents which are customized by each developer of software for theapplication processor 116 to create a unique application behavior forthe application processor.

The application layer 134 includes a message handler 136 and one or moreobjects 138. The message handler 136 communicates with the state server102. in particular, the message handler 136 receives messages 140 fromthe state server 102 which define changes in the system 100 forprocessing by the respective application server. Further, the messagehandler sends messages 142 to the state server which define changes inthe system produced at the respective application server and whichshould be reflected to other application servers 116. The messages arepreferably formatted in accordance with a predefined data transmissionprotocol, including, for example, a header with source and destinationaddresses and a payload including data defining a change of state in thesystem. However, any suitable data transmission format may besubstituted.

The objects 138 are instantiated by the developer of the applicationlayer 134. Objects are discrete items that can be selected andmaneuvered, such as an onscreen graphic. In object-oriented programming,objects include data and the procedures necessary to operate on thatdata. Operation of the application processor 116 under control of theapplication layer 134 may cause the objects to be generated and tooperate. In the illustrated example, the objects 138 include their ownmessage handlers to communicate with other portions of the applicationlayer and the state server 102. Messages communicated by the objects 138may receive updates to the system state that affect in individual objector may contain information about a changed detected or produced by theobject that should be reflected by the state server 102 to the otherapplication processors 116.

In accordance with the present invention, the architecture exemplifiedby FIG. 1 supports a shared state among multiple processors, such as theapplication processors 116, and multiple applications active on theprocessors 116, such as the application layer 134. Operation of thestate server 102 ensures that the states of the application processors116 are synchronized. In other words, the state server 102 operates toensure that all state changes are reflected to all processors 116 assimultaneously as possible.

Synchronization in the present context means, most generally, that thestate of each application processor is identical, to the extent that thestates include the same information. For application processors runninglocal copies of the same application program, the states are identicalwhen each copy of the application has identical data. There may bevariations in the respective applications. For example, in the specificexample described herein, two or more application processors produceportions of an image on a display. Each processor is assigned to displaya designated portion, referred to herein as its context, of the overallimage. However, each processor maintains the data necessary to producethe entire image, not just its context. Data which are not part of thecontext are updated based on processing of the application and based onsynchronization information received from the state server, so that thelocal copy of the application is synchronized or contains the same dataas other copies which have other contexts.

In the present application, synchronization is not just synchronizationin time. All synchronization involves a common framework.Synchronization relates to the local state or states of the applicationprocessors.

In a first example, time synchronization involves the server sending amessage to all applications specifying the current time, for example,because the server accessed the system clock, which may be considered atime sensor. In response to this message, some applications on some ofthe application processors might simply update an animation. Othersmight perform some logic to map the new time to a higher level statechange (e.g., to an indication that it is time for a train to arrive)and use the architecture to reflect that new state to the otherapplications. Other applications on other processors may not have anytime-dependent aspects and so have no response to the message. Differentapplications respond to the reported state change appropriately.

In a second example, a train has a global positioning system (GPS)receiver, which forms a position sensor, and an application processor ofthe type described herein. The train and its application processor senda message reporting the GPS position data as the new state of the train.The message is received at the state server and is reflected to severalother rail yard applications. For example, in a rail yard commandcenter, the information in the message effects a change in a display oftrain position. In a computer room with data processing equipment, themessage is handled with a database entry. In the rail yard, anotherapplication on another processor opens a gate.

In a third example, a touch screen sensor detects the location of atouch and reports the location to the state server. The server sendsinformation about the state change to all applications in the system.One application maps that state change to a higher level state, “abutton has been pressed.” Another application maps the touch to adifferent higher level state, “there is human activity in the commandcenter.” Again, each application receives the same state update messageand responds appropriately.

In each of these examples, time is handled in conceptually the same wayas any other state change. Touch, motion, and any other sensor input tothe system, such as swiping an identification card in a card reader orusing a fingerprint reader are reported to the state server and are allhandled the same way, appropriately for each application processor inthe system. State changes are not necessarily handled homogeneously. Oneapplication might simply update a display. Another might actuate arobot.

Referring again to FIG. 1, in the most general applications, statechanges are effected from a variety of sensors and/or program logic andare not limited to user interactions. Any information about a change ofstate is passed to the state server 102 which mirrors or re-transmitsthe information to others in the system 100, including the applicationprocessors 116. The application processors 116 or any other outputdevices 104 receive the updated state information from the state serverand respond appropriately. The response might be to update data storedat the output device 104. The response might be to change a displayedimage or program state. The response might be to provide some suitableactuation. In the most general case, the response of each output deviceis tailored to the nature of its operation or function and the updatedstate information.

In the particular application illustrated in FIG. 1, in which the outputdevices 104 include projectors 114 under control of applicationprocessors 116, state changes are effected from the input devices 108 orprogram logic operating on an application processor 116. In response toan input signal detected by the I/O processor 106, the state server 102updates its state information and mirrors or re-transmits theinformation to others in the system 100, including the applicationprocessors 116. That is, each application processor 116 is configured todispatch an update message to the state server 102 in response toprocessing an application program to produce a change in the imageforming the respective display portion produced by the applicationprocessor. The state server 102 reflects the message to otherapplication processors 116. The application processors 116 receive theupdated state information from the state server 102 and respondappropriately. In this specific application of FIG. 1, the response ofeach application processor 116 is to change the display produced on itsassociated display screen 118.

In this particular embodiment, the cameras 122 positioned adjacent thedisplay surface 120 operate as input detectors positioned to detect useractivations occurring adjacent to one of the display devices formed bythe display panels 118. In response to the detected user activations,the input detector or camera produces user activation signals. Forexample, the signals might be digital data defining the location in xand y coordinates where a user's hand is located at the surface of thedisplay panels 118. The I/O processor 106 is in data communication withthe input detectors formed by the cameras 122 and the state server 102to convey information about the user activation signals. For example,the I/O processor may simply provide the x and y coordinate data, or thedata may be enhanced or formatted with other information.

Further in the particular embodiment described herein, each of theapplication processors 116 runs substantially the same program, oridentical application programs. Each application processor 116 maintainsits own copy of the state of the system 100, updated in response tostate messages received from the state server 102. Based on its localcopy of the system state, each application processor 116 displays inpredefined display portions on separate display devices 112 an outputdisplay of the application programs. The processing of the applicationsis synchronized by the state server 102 operating as a synchronizer. Inthis system, each respective application processor 116 controls arespective display device 112 for displaying a respective displayportion of the output display on the respective display device 112.

When a user interaction (such as a hand near a display panel) isdetected, at a respective application processor associated with therespective display device, the display is updated on the respectivedisplay portion. The state server as synchronizer conveys informationabout the user interaction to each of the respective applicationprocessors, each of which has all of the system data. However, each ofthe application processors is responsible for displaying its respectivedisplay portion. Therefore, an application processor updates its displayportion only if the user interaction affected that display portion. Forexample, if a user moves a hand near the left-most panel of a 2×4 paneldisplay in which each panel is controlled by its respective processor,the user interaction represented by the hand movement is reported by thestate server to all processors. However, only the processor controllingthe left-most panel changes the display produced on that panel toreflect the user interaction. All other displays remain unchanged,although all other processors have identical data matching. Eachprocessor maintains its own context and updates its display only if thecontext has changed, requiring an update. The context informationdefines what display portion of the overall display is produced by theprocessor. In the same way, if a user interaction requires a change inthe display to more than one display panel (e.g., because a newapplication window is opened on the display), the state of the systemwill reflect the changes to each respective context of each applicationprocessor that is affected. Because of the change within the context ofthe application processor, the processor's display is updated.

FIG. 2 is a flow diagram illustrating process flow in the system ofFIG. 1. In particular, FIG. 2 illustrates the particular embodiment ofthe system of FIG. 1 in which information is displayed and presentedusing a group of independent and synchronized application processors.Other methods of implementing the system of FIG. 1 may be substitutedand variations on this embodiment may be readily deduced.

In FIG. 2, the process is implemented as computer code, in this example,a C++ code portion 202 entitled RWExecutable.cpp. The code portion 202first creates an instance of an object called CRWApplication, block 204.The code portion 202 then calls the newly-created object, block 206. Asis indicated by the line in FIG. 2, control then transfers to a codeportion 210 which is the instantiation of CRWApplication. Afterprocessing of the code portion 210, the instance of CRWApplication isdestroyed, block 208, by code portion 202.

Code portion 210 is an instantiation of the C++ object CRWApplication.This object handles setting up the graphics environment for applicationsin the system of FIG. 1. This object also initializes and maintains alist of all CRWController defined in the application, as will bedescribed in further detail below. Contents includeCRWScreenAlignmentObject, in case the application needs to be displayedthrough a multi-projector system.

The code portion or application 210 implements the flow diagramillustrated in FIG. 2. At block 212, the application 210 reads any filescontaining machine-specific settings. Examples of such settings includedefining which slice of the respective display portion this machine isresponsible for processing. More broadly, the machine-specific settingsdefine what output device is to be controlled by the machine. The outputdevice may be a display device, an actuator or any other appropriatedevice.

At block 214, the application 210 sets up the DirectX environment forany required graphics, video, networking or audio capabilities. DirectXis a library for accessing several low-level functions such asnetworking, graphics, input, audio, and video. The system of theillustrated embodiment uses the graphics library most extensively, butthe networking library is used for communication.

At block 216, the application 210 creates and initializes one or moreCRWController objects. A controller object is a list of objects and thelogic to send and receive messages from them. At block 218, theapplication 210 creates an object called CRWScreenAligner. This is anobject that allows for use of a multi-projector tiling system in whichthe display of the application is spread seamlessly across a number ofprojected areas. By distorting the display output that is actually sentto the projector, this object corrects for the distortion of theprojector, minimizing the seams between projection areas. The exactcharacter of the correction is entirely user configurable through thisobject. At block 220, the application 210 initializes a networkingobject. This object allows the application processor to communicate overa network with other devices including the state server.

At block 222, the application 210 checks for quit messages or other dataindicating the application should be terminated. If no such a message isreceived, at block 224 any pending message is transmitted from theapplication processor to the state server. At block 226, an objectcalled Render is called to render an image on the display. Controlremains in a loop including blocks 222, 224, 226 until a quit message isreceived. In response to a quit message, control proceeds to block 228where the application 210 sends terminating messages to the state serverto discontinue communication with the state server. At block 230, theapplication cleans up by destroying all instances of CRWControllerobjects which have been created by the application. At block 232, allDirectX resources are released and the application terminates.

FIGS. 3A-B illustrate an architecture flow diagram for one softwareembodiment of the system of FIG. 1. FIGS. 3A-B illustrate operationsresulting from actions occurring in the flow diagram of FIG. 2. Inresponse to block 216, FIG. 2, code portion 302 is called to initializeany data structures which are specific to the Controller object, block304. Also in response to block 216, code portion 306 is called to createand initialize all objects required for the application, blocks 308,310.

Block 308 instantiates an interface 312 called CRWBaseController.CRWBaseController is an interface that defines the basic properties of aController object. Controllers contain a list of objects derived fromCRWBaseObject, and the logic to send and receive messages from them.CRWBaseObject is an interface that defines the properties of a generalobject, such as a piece of text (a CRWSimpleTextObject), a picture (aCRWTextured2DObject), or a webcam feed (a CRWWebCamObject). Objects arecreated and maintained by Controllers. Objects have the ability toinitialize, to draw their own contents every frame, and they can alsorespond to messages from the Controller to write an application in thesystem. The developer must write a class that inherits from, andimplements, the CRWBaseController interface. The developer fills theController with objects, and by specifying logic of the objects, theydefine what the contents and the behavior of the application will be.Specifically, the CRWBaseController interface allows the applicationprocessor to learn the extents of the sub-region or respective displayportion of the entire output display or application geometry, and set upextents data to store this information, block 314. These extents arealso referred herein as the context for this application processor.Also, block 316, the CRWBaseController interface creates a graphicstexture on which to draw controller contents.

Block 310 creates and initializes all objects for the application. Inresponse to block 310, an object 318 is initialized. At block 320, anobject CRWBaseObject 322 is called. As noted above, CRWBaseObjectdefines the functionality of a general object (for instance the generalidea that objects are “rendered”). Pictures, videos, etc.(CRWVideoObject and others as described herein) inherit from and extendthe base object (for instance, defining how that particular type ofobject is rendered). Thus, CRWBaseObject defines the basic set ofcommands all objects understand (Initialize, Render, etc.) and eachobject type defines how objects respond to those commands. This allowsthe controller to send commands to objects without needing to understandwhat they are exactly. The controller operates in terms ofCRWBaseObjects, but each specialized object responds with specializedbehavior.

The object is created and initialized at block 322. However, in block324, if the application developer has indicated that this object willnever be shown in the sub-region or respective display portion for whichthe copy is responsible, creation of the object is suppressed.

Referring again to block 318, following initialization of theCRWBaseObject at block 320, at block 326 any resource specific to thecurrent object are initialized. A first example is aCRWTextured2DObject, which is a rectangle in two dimensional space,defined by two corner points. The rectangle can have a simple color, orit can hold an image (a “texture”). Available options include settingthe color value of the object, rotating it, resizing it, setting itsposition, changing its transparency. Other similar examples include thefollowing:

CRWLineObject, which is a line in two dimensional space, defined by twoendpoints. The thickness and type of the line can be set, in addition toall the properties and settings that apply to CRWTextured2DObjects.

CRWMagLine, which is a polygon in two dimensional space, defined by fourcorner points. This allows more flexible geometry than aCRWTextured2DObject and is used mostly for visually connecting zoomedareas to unzoomed areas.

CRWWebCamObject which is a rectangle in two dimensional space, definedby two corner points. The object displays a continuous feed of imagesfetched from a server or webcam.

CRWVideoTexture which is an object that handles taking video from a fileand writing it to a texture, and the associated operations on that filesuch as decompression.

RWVideoObject which is similar to a CRWTextured2DObject, but holds avideo clip (see CRWVideoTexture) instead of a still image.

CRWCompoundObject, which is an object that contains and manages acollection of objects, and draws the collection to a 2D texture, whichcan then be drawn onscreen. Compounded in this way, the objects in thecollection can all share a coordinate system separated from the globalcoordinate system. Changing the location, scale, rotation, color, etc.of the compound object causes a proportionate change for allsub-objects.

CRWSimpleTextObject which is a chunk of text. Settings include size andshape of bounding rectangle, font height and width, color andtransparency, and some formatting options (e.g. left and rightjustification).

CRWSpriteScatter, which is a collection of points in space, likepushpins on a map. The scale of the collection can be set by the user toany value. Each point in the collection can have a certain size and,optionally, hold an image. All the points have the same image; in thiscontext, the images are called “sprites”. Positions of the points can beread from a bitmap image, allowing the developer to position themvisually.

CRWVideoSpriteScatter, which is similar to the CRWSpriteScatter, buteach point can hold a video image, instead of a still image.

CRWStencilController. Stencils are used to define where objects are andaren't drawn. CRWStencilController is an object that defines a stenciland the various objects which are subject to that stencil. The objectcontains two lists: objects to be used as stencils, and drawn objects.

CRW3DObject, which is analogous to a CRWTextured2DObject, but itsvertices occur in three dimensional space, and there can be many ofthem. Object knows how to load vertex lists from a file, and do threedimensional lighting and transformations.

RW3DRenderObject, which is an object that contains and manages acollection of three dimensional Objects in a scene, and draws that sceneto a two dimensional texture, which can then be drawn onscreen.

RW3DBillBoardObject, which is an object that creates a two dimensionalobject in a three dimensional world, and dynamically updates itsorientation so that it always faces the viewer.

CRWSoundPlayer, an object that is tied to an audio file on disk. Methodsinclude play, pause, stop, etc.

CRWDataBundle, an object for holding data in row-and-column format. Datacan be inserted functionally by the user, or can be loaded from aproperly formatted text file. Data contents can also be written to aformatted text file. CRWDataBundles can be used to provide a set of datafor display by an implementer of the CRWChart interface (such asCRWPieChart).

CRWChart, an abstract class (or interface) that defines the propertiesand methods which all chart objects have in common, including their dataunderpinnings.

CRWPieChart, a pie chart object, implementing the CRWChart interface.Data contents are defined with a CRWDataBundle.

CRWLineChart, a line chart object, implementing the CRWChart interface.Data contents are defined with a CRWDataBundle.

CRWBarChart, a bar chart object, implementing the CRWChart interface.Data contents are defined with a CRWDataBundle.

CRWScatterPlotChart, a scatter plot chart object, implementing theCRWChart interface. Data contents are defined with a CRWDataBundle.

CRWToggle, an object that acts as a button when placed in the context ofthe touchscreen messaging system. The object listens for touch messageswithin a coordinate range which corresponds to its boundaries; whentriggered, it raises some preset message, which is passed to the serverand rebroadcast to all machines on the network, alerting everyone to thestate change. The object knows its own state, and also controls howoften it can be triggered.

CRWWhiteboardObject, an object that holds a collection of lines or dotsarranged on a two dimensional surface. These lines or dots represent“marks” on a whiteboard. Marks can be added to or subtracted from thewhiteboard by the user of object.

CRWValueInterpolatorObject, an object which acts like a stopwatch. It isinitialized with a start time, a duration, and a starting and stoppingvalue. Over that duration of time, it takes the start value and changesit into the stopping value (i.e. it “interpolates” the value). Objectsand Controllers use this object to help them do animation smoothly.

CRWBezierInterpolatorObject, which is similar toCRWValueInterpolatorObject, but uses a specialized Bezier function tointerpolate.

At FIG. 2, block 226, a routine Render was called for allCRWControllers. In this case, control proceeds to the developer's codeat block 330, FIG. 3A. There, the applications controller updates anyController data needed to correctly draw the frame, block 332, andinstantiates a CRWBaseController object to render the frame, block 334.The CRWBaseController instantiation 336 iterates through all objects inthe controller and calls a Rendero method for each object, block 338.This causes all objects to be drawn.

At FIG. 2, block 224, messages were transmitted between the state serverand the Controller. In this case, control proceeds to the developer'scode 340. The code 340 processes a DistributeCommandMessage or aDistributeKeyMessage. At block 342, the CRWBaseController 344 for themessage type is called. This object iterates through all objects in theController and calls the appropriate object 348 to handle the messagefor each object, block 346. Thus, the object 348 at block 350 calls acorresponding CRWBaseObject method, block 352, and processes specificresponses associated with some high-level objects, block 354.

After the developer's code 340 processes block 342, at block 360, allsystem messages are processed to create the details of the behavior ofthe system.

From the foregoing, it can be seen that the presently disclosedembodiments provide system and method for distributed informationprocessing and interaction. In one general embodiment, applicationprocessors respond to one or more software applications to produceoutputs, the respective outputs together forming a system output. Eachchange in state of an application processor is reported in a statechange message to a state server which reflects the message to all otherapplication processors in the system. Also, any system inputs arereported to the state server which again reflects the state change toall application processors. In this way, the application processors aremaintained in synchronous states. Output changes in one processor thatshould be reflected in the outputs of other processors are done so,automatically and seamlessly.

Each application processor may drive a display device which produces oneimage tile of a tiled output display. An application processor may beany data processing device, including, as examples, desktop or laptopcomputer systems, PDAs, or any other processing device. Furthermore, animage tile may extend over multiple displays. Each processor uses thestate change messages from the state server to update state informationfor the entire display, even though the processor is responsible fordisplaying only a designated portion of the display. The assigned,designated portion of the display is the context of the processor. Aninput device detects user interaction with the display, similar to mousemovements and mouse clicks but, in one embodiment, hand motions in frontof the display. Detected user interactions are reported to the stateserver and information about the user interactions is reflected from thestate server to the application processors which produce the image. Theimage is updated based on the information from the state server.

FIG. 4 shows an application history repository 400. The repository 400provides one mechanism for storing data concerning the development of anapplication over time. In the discussion below, the application is amaterials routing and delivery application which coordinates thedelivery of a wide variety of materials to different manufacturingplants. The application is not limited to materials routing however.Instead, the application may be virtually any application, including, asexamples, chemical reaction modeling; energy (e.g., oil or gas) supplyrouting; hospital administration and work assignment and scheduling;simulations, such as a wargame, the spread of a pathogen, or theinteraction of atomic nuclei; selection of parts and assembly of acomplex structure, such as a watch, microprocessor, or an airplane;pharmacokinetics prediction; cardiotoxicity prediction; determination ofbusiness structure, such as how many and where to build factories orstores, or how to allocate resources among factories or stores; or civilengineering tasks, such as planning of new roads or modification ofexisting roads, including estimated or simulated traffic loads andtravel times.

The repository 400 includes a historical action database 402, ahistorical state database 404, and a historical environment database406. A data processor 408 executes a database management program 410,which stores data in the databases 402-406 after receipt at thecommunication interface 412. More specifically, the historical actiondatabase 402 may store action records 414. Each action record mayinclude application action data 416, an operator identifier 418, and anapplication data timestamp 420. More, fewer, or different types of datamay be present in the action record, however. The application actiondata 416 represents an action taken on an application at a given actiontime. The operator identifier provides an identifier (e.g., analphanumeric string) of the operator responsible for the action. Ifmultiple operators are jointly responsible for an action, the actionrecord 414 may include an operator identifier for each responsibleoperator. The application data timestamp 420 identifies the time atwhich the operator took the action on the application (the “applicationtime”).

The application action data 416 may vary widely in type, form, andcontent to represent any action taken on or with respect to anapplication. Examples of actions for a materials shipment routingapplication include: assigning a material to a transportation vehicle(e.g., a train, truck, or plane); changing the delivery schedule ofmaterials; changing the availability of a transportation vehicle;changing the factories or plants at which material is needed; changingthe material needed at the factory; changing the time or date thematerial is needed; adding a new factory, product, material supplier,material, transportation vehicle, or transportation route; changing themaximum, minimum, or expected speed of a delivery vehicle; changing anexpense of one or more types of transportation, material, or product;setting or changing the products manufactured by a factory, or thevolume manufactured by a factory; annotating a display shown on thedisplay surface 110; and changing labels, tags, or other descriptors forthe factories, stores, transportation vehicles, or materials.

Other types of application actions may also be monitored, tracked, andrecorded. As examples, such actions may include selecting a part of amap on the display surface 110; zooming in or out to view additionaldetail on the map; causing a report to be displayed on the displaysurface 110; or scrolling through information on the display surface110. Additional examples include moving a pointer (e.g., a mousepointer), clicking a button, entering a keyboard keystroke, touching thedisplay surface 110, or dragging a pointer (e.g., a finger) on thedisplay surface 110.

In general, the operator acts which qualify as application actions maybe pre-configured, selected at run-time, or changed while theapplication executes. For example, action preference settings in amemory in the system may identify those operator acts which areconsidered application acts. Then, as the operator acts, the system maydetermine whether the act qualifies as an application action to bestored in the historical action database 402.

FIG. 4 shows an example in which the application history repository 400may include a memory 442 which stores the action preference settings. Asshown in FIG. 4, the action preference setting 444 indicates thatkeyboard input to the application will be recorded as applicationactions in the historical action database 402. The action preferencesetting 446 indicates that mouse motions will not be recorded asapplication actions in the historical action database 402. Furthermore,in the example of FIG. 4, the action preference settings 448, 450, 452,and 454 specify that updates (e.g., changes in name, type, location orany other characteristic) to factories, materials, vehicles, and vehicleroutes will be recorded as application actions in the historical actiondatabase 402.

Thus, when operator action data 436 arrives, the processor 408 maycompare the operator action data (e.g., including an action identifier)with the preference settings to determine whether the databasemanagement program 410 should save the operator action as an applicationaction in the historical action database 402. In other implementations,the operator actions may be filtered prior to transmission to theapplication history repository 400. In that case, the applicationhistory repository 400 may save each operator action in the historicalaction database 402, or may perform additional filtering using localaction preference settings in the memory 442.

In addition to the storing the actions taken with respect to theapplication, the application history repository 400 also storesapplication states. In particular, the historical state database 404stores state records 422. The state records 422 include applicationstate data 424 which represents an application state at a given statetime, and an application state timestamp 426 which represents the statetime (i.e., the time at which the application state was captured, asrepresented by the application state data 424).

The current application state may be reflected in the variables whichspecify the current characteristics or attributes of any part of theapplication. Thus, the application state data 424 may represent theapplication state as an application snapshot in time, including asexamples, the number, type, position, speed, and current cargo oftransportation vehicles; the number, type, location, and products outputby factories; current delivery schedules or expectations for one or moreproducts; the quantity, type, and cost of materials currently needed ata factory; current projections of material shortfalls, or excesses, andthe workers currently assigned to each factory or transportationvehicle. The application state may also include tabular data such asamounts, costs, and credits relating to the entities shown ormanipulated in the application.

Application state may also include data received by the system 100(e.g., over a network). One example of such network data includes webpage data displayed with or integrated into the application. Otherexamples are symbols (e.g., map symbols), annotations, or emendationsmade to or added to the application shown on the display surface 110.Another example is a real-time cloud layer received from an externalweather reporting system and overlaid on a map incorporated into theapplication on the display surface 110.

The discussion below relates to environment data which reflects thecontext in which the application exists. The distinction betweenenvironment data and application state is a flexible one. Additional ordifferent distinctions or dividing lines between distinctions may bedetermined and implemented in the application history repository 400.Thus, for example, a door lock sensor may provide environment datarelating to the individuals in the room with the display surface 110. Onthe other hand, an application which displays a door lock interfacewhich may be manipulated by the operator may have an application statewhich includes the operation and status of the door lock and the doorsit controls. In one implementation, a distinction between environmentdata and application state may be made based on the core functionalityof the application. Environment data may then reflect what is happeningaround the application, while the application state may reflect what theapplication is actually doing, processing, or displaying.

The historical environment database 406 stores contextual data. Inparticular, the historical environment database 406 stores environmentrecords 428. The environment records 428 may include environment data430 and an application environment timestamp 432. The applicationenvironment timestamp 432 represents the time and/or date at which theenvironment data 430 was captured.

The environment data 430 provides the context in which applicationactions occur and in which an application state exists. The context maybe local or remote. Examples of environment data include audio captureor video capture of the environment in which the application isdeveloped, studied, used, or modified. The environment data may begathered from multiple locations (e.g., in a distributed developmentenvironment) which may be nearby (e.g., in different rooms of the samebuilding) or geographically dispersed (e.g., in an office in LosAngeles, Chicago, and New York). Additional examples of localenvironment data include the number, identity, and characteristics ofpeople in the area (e.g., in a planning room), the length of time one ormore people have been working on the application, the room temperature,noise levels, weather conditions, and other environment data. Otherenvironment data may arise from context provided by biosensors whichread and report operator biodata such as heart rate, blood pressure,brain wave activity, weight, height, temperature, or any other biodata.

The environment data 430 may also include information from otherinformation sources which are not necessarily directly involved with theapplication itself. This additional environment data may be timestampedfor storage and later retrieval and playback. The other informationsources may represent web sites, free or subscription electronicdatabases, news groups, electronic news feeds, journal articledatabases, manual data entry services, or other information sources.

Examples of other information sources, as shown in FIG. 5, includegovernment publication information sources 502, online price informationsources 504, financial report information sources 506, and local andnational news information sources 508. The information sources may alsoinclude one or more blog, online discussion, or USENET informationsources 510, analyst report information sources 512, product reviewinformation sources 514, and trade press information sources 516. Theinformation sources 502-516 are examples only, and the repository 400may receive environment data from any other information source.

Generally, these sources include local and national new storiesavailable on the Internet or privately paid subscriptions services suchas Lexis/Nexis. Company financial reports may also be available on thecorporate websites or on government reporting websites. Pricinginformation of products is frequently available online and the sourcesof information may be monitored for changes and introduction of newinformation. Additional sources of information include governmentpublications, product reviews, analyst reports and the trade press aswell as less credible sources of information such as web blogs andonline community discussion bulletin boards or chat rooms.

Returning to FIG. 4, the communication interface 412 receives thehistorical data relating to the application displayed on the displaysurface 110 through the communication network 434. As examples, thecommunication interface 412 may receive operator action data 436,application state data 438, and environment data 440. The environmentdata 440 may be provided by the sources of local and remote context, asdescribed above. The operator action data 436 may be provided by thesystem 100 which detects and responds to operator interaction with thedisplay surface 110 on which the application is displayed. For example,the operator actions may result from operator input through the inputdevices 108, or from other input devices such as speech recognitionsystems in communication with the system 100.

The application state data 438 may also be provided by the system 100.In particular, the system 100 may, at any given time, provide a snapshotof the current application state and deliver the state data to therepository 400. The application state data 438 may represent thevariables which specify the current characteristics or attributes of thewhole application or any part of the application. For example, inresponse to an operator request to save the application state, thesystem 100 may serialize each application object to provide a binaryrepresentation of each object. The binary representation, from which theapplication objects may be recreated, may then be provided asapplication state data 438 to the repository 400.

As noted above, the repository 400 may tag each application actionrepresented by an action record 414 with an operator identifier 418. Asa result, the history of the application is tracked not only in theglobal sense, but also with respect to potentially many individualactors. In other words, the operator identifiers 418 allow therepository to distinguish between multiple operators and identify whichoperator was responsible for any given application action. For complexapplications on which large groups of people work, the operatoridentification can be a very beneficial additional piece of informationto have when reviewing the application history. The operatoridentification data may be included with the operator action data 436.

FIG. 6 shows one implementation of an application navigation system 600.The navigation system 600 includes an application history repository400, a navigation interface system 800 (described below), and animplementation of the distributed information processing system 100,including a display surface 110. The application navigation system 600is located in a strategic planning room 602 in which one or moreoperators may study, modify, or comment on the application displayed onthe display surface 110. As noted above, the repository may store eachapplication action according to the operator or operators responsiblefor the action. The data defining each application action may bereceived by the sensors noted below, as examples, packaged into areporting message (e.g., an XML reporting message) by the informationprocessing system 100, and delivered to the application historyrepository 400.

The strategic planning room 602 incorporates identification technologieswhich offer progressively more information about operator identity andtheir application actions which influence the application state. One wayto distinguish the identification technologies is to consider them partof categories, such as a presence category, a usage category, and aninput category. The identification technologies may be categorized inother manners, however.

With regard to the presence category, the operator identificationinformation conveys that a given operator was present during anapplication action and the time that they were present. As one example,a key card door lock 604 (or other door or lock sensor) may provide theidentity of an individual in the strategic planning room 602 and thetime when the card was swiped to enter the room 602. Operatoridentification updates may be issued whenever the key card door lock 604detects a key swipe.

As another example, an operator may wear a badge 606 or other indiciawhich may be sensed. The badges 606 transmit an ID signal 608 to one ormore detectors 610 placed around the room 602. In one implementation,the badge 606 is part of an infrared or RFID badge system. The detectors610 may be positioned on the ceiling or walls of the room 602. The badge606 emits a unique operator identifier in the infrared or RF spectrum.The detectors 610 may report to the information processing system 100 orthe application history repository 400, as operator identification data,the detected operator identifier and any additional informationavailable, such as which part of the room the operator is in (e.g.,based on a triangulation or other location technical employed bymultiple detectors 610).

The identification technologies in the usage category may provideinformation about operator identity, for example, when it is known thatthe operator was present, and when there is a greater degree ofcertainty about when. Generally, more evidence is available that theoperator actually generated an application action. As one example, alocalized tagging system may be employed.

The localized tagging system may include electronic badges 612 andsensors 614. The badges 612 and sensors 614 operate at power levelsdefining a localized area, for example, 0-48 inches, 0-36 inches, 0-24inches, or 0-12 inches from the display surface 110. The tagging systemmay operate in a wide band spectrum to support high bandwidthcommunication of operator identification data to the repository 400 withgreater accuracy, resolution, and frequency than more coarse sensorsystems. Accordingly, the tagging system may detect not only whether anoperator is in the planning room 602, but which operators are near thedisplay surface 110 itself. Even when it is not possible to determineprecisely which operator was responsible for an application action, thesensors 614 may provide a list of operator identifiers who may havetaken the application action, and who may have witnessed, supported, orcontributed to the application action.

The identification technologies in the input category may provideinformation about the operator identity, the time of the applicationaction taken by the operator, and the particular application actiontaken by the operator. These identification technologies are bettersuited to specifically tying an application action to a specificoperator. Examples are given below.

As one example, the operator may carry an identifying input device, suchas a stylus 616, which the system 100 may distinguish from otherstyluses or other input devices. The stylus of each operator may bedistinguished by color, shape, size, or other characteristic. As aresult, the cameras 122 may capture characteristics of the stylus (e.g.,the stylus shape or color) which permits a correspondence to bedetermined between the operator (known to use the stylus) and theapplication action. The identifying characteristics of the stylus maythen be correlated with an operator identity and may be communicated tothe repository 400. Alternatively or additionally, the stylus mayinclude an RFID tag or other electronic identifying mechanism whichcommunicates an operator identifier to the system 100 or to a sensorconnected to the system.

As another example, the information processing system 100 may receiveapplication actions from other input mechanisms such as a laptop, PDA,desktop computer, cellular phone. These input mechanisms may incorporatean authentication system (e.g., a username/password, or publickey/private key system). When the laptop 618, for example, connects tothe information processing system 100 (e.g., through a WiFi, Ethernet,or other network connection), the information processing system 100 mayauthenticate and identify the operator of the laptop 618 or the laptop618 itself. As a result, any application action taken or submittedthrough the laptop 618 may be identified as caused by the operatorassociated with the laptop 618 (or identified as originating from thelaptop 618 itself).

As shown in FIG. 6, the repository 400 may communicate with theinformation processing system 100. In response to an operator request tonavigate through the history the application, the information processingsystem 100 may query the databases in the repository 400 for historicalaction data, application state data, and environment data.Alternatively, the request for application navigation may come fromanother source (e.g., directly from the operator), with the repository400 responding to the request and providing the historical data to theinformation processing system 100.

In one implementation, the information processing system 100 generates atemporal selection interface element. The operator may use the temporalselection interface element to navigate through application history.FIG. 7 shows an example of the display surface 110 on which theinformation processing system 100 generates a temporal selectioninterface element 702.

In this case, the temporal selection interface element 702 is ascrollbar rendered on the display surface 110. In other implementations,the temporal selection interface may include a voice recognition system,menu selection, mouse wheel, or any other input mechanism. The temporalselection interface allows the operator to provide one or more temporalselections (i.e., a time and/or date) at which to view applicationhistory.

The temporal selection interface element adheres to a usage semantic704. As shown in FIG. 7, the usage semantic 704 establishes that thecenter of the scrollbar represents the present state of the application,that scrolling to the left navigates back in time, and that scrolling tothe right navigates the application forward in time. In response to atemporal selection (e.g., ‘one week ago’, ‘one hour from now’, or ‘now’)obtained from the temporal selection interface element 702, theinformation processing system 100 generates an applicationrepresentation on the display surface 110.

The application representation is a rendering of the application at thetime selected by the temporal interface element 702. To create theapplication representation, the information processing system 100 mayinitiate queries of the databases 402-406 in the repository 400. Thequeries may specify the temporal selection, resulting in retrievedapplication state data, application action data, and environment data.

When the application state data includes a snapshot of the applicationstate at the time specified by the temporal selection (or within apre-selected operator or system selected time threshold), theinformation processing system 100 may render the applicationrepresentation from the retrieved application state data. When theapplication state data does not include a snapshot of the application atthe specified time, the information processing system 100 may start withapplication state data close in time to the specified time. Theinformation processing system 100 may then apply the subsequent operatoractions specified by the retrieved application action data to arrive atthe application state at the specified time. Alternatively, theinformation processing system 100 may start at the beginning of theapplication, and re-apply each application action until the specifiedtime, to reach the application state to render on the display surface110.

In addition, the information processing system 100 may playback theoperator actions and playback or convey the environment that existedduring each operator action and/or application state. Thus, for example,as the information processing system 100 applies an operator action, theinformation processing system 100 may display the application action. Asexamples, the information processing system may show a mouse cursor moveto a selection menu and pick an option, or may print a text messagewhich describes the application action and its parameters. In addition,the information processing system 100 may output the retrievedenvironment data. For instance, the information processing system 100may output audio or video data capture from the planning room 602contemporaneous with the application actions, optionally supplemented bycontemporaneous news stories or other context information obtained fromthe information sources shown in FIG. 5.

Referring again to FIG. 7, that Figure shows a navigation example 706 inwhich the operator has provided a temporal selection 720 which specifiesa time near the beginning of the application development. As a result,the application representation 708 shows the application state near thebeginning of the application (e.g., three component inventory levelswith connections representing dependencies on other components). Asshown in the navigation example 706, the component inventory levels 726and 728 represent full stock for two components, while the inventorylevel 730 shows that there is no inventory yet for the third component.

FIG. 7 also shows a second navigation example 710. In the second example710, the operator has provided a temporal selection 722 which specifiesthe present. Accordingly, the information processing system 100 displaysan application representation 712 which shows the current applicationstate. In the current application state, the first component inventorylevel 726 remains full, while the second inventory level 728 has droppedto half capacity. In addition, the third inventory level 730 shows thatsupplies of the third component have reached half capacity.

FIG. 7 also shows a third navigation example 716 in which the operatorhas specified a temporal selection 724 corresponding to a future time(i.e., tomorrow). In response, the information processing system 100 mayapply predictive modeling, growth forecasting, extrapolation, orinterpolation techniques to obtain predictions of the future applicationstate. As one example, the information processing system 100 may predictinventory component levels based on historical levels of componentconsumption, manufacturing, and replenishment. In the predictedapplication state, the first and second inventory levels 726 and 728show half capacity, while the third inventory level 730 shows fullcapacity.

As another example, the information processing system 100 may predicttransportation vehicle locations by extrapolating their current speed,consulting established travel schedules, or using other factors. As yetanother example, the information processing system 100 may predict thenumber of factories which will be in existence depending on historicalmanufacturing growth rates. The application representation 718 shows thepredicted future state of the application at the time represented by thetemporal selection in response to the predictive modeling, growthforecasting, extrapolation, interpolation, or other predictivetechniques.

Alternatively, the information processing system 100 may communicate thepresent state of the application to a separate predictive modelingsystem, along with the future temporal selection 724. The predictivemodeling system may then apply any predictive modeling, growthforecasting, extrapolation, or interpolation techniques to the presentstate. The resulting predicted future application state to theinformation processing system 100 for rendering on the display surface100 or for storage as a future application state in the applicationhistory repository 400.

In FIG. 8, an operator navigation interface system 800 receivesnavigation requests and temporal selections, and coordinates display ofthe application state with the information processing system 100. Inother implementations, the hardware and software shown in FIG. 8 may beincorporated into the state server 102, or may be implemented on otherprocessing systems in communication with the information processingsystem 100 and/or application history repository 400.

The navigation interface system 800 includes a memory 802, a processor804, and a display 806. The navigation interface also includes acommunication interface 808 which communicates over the network 434 withthe application history repository 400 and the information processingsystem 100. The navigation interface system 800 receives a temporalselection 812 from an application operator, from the informationprocessing system 100, or from another source.

More specifically, the interface input program 814 running in the memory802 obtains the temporal selection 812. The interface input program 814may be a device driver, for example, which receives mouse, keyboard, ortouchscreen input. As other examples, the interface input program 814may be a voice recognition system, or a message receiver which receivesoperator input data from the information processing system 100. In thelatter case, the interface input program 814 may receive messages fromthe information processing system 100 that indicate that the operatorhas made a temporal selection using the temporal selection interface 702on the display surface 110.

In response to the temporal selection, the temporal index program 816initiates searches of the databases 402-406 in the application historyrepository 400. The temporal index program 816 specifies the temporalselection for the searches. The searches may include one or more of anycombination of an action search of the historical action database 402,which results in retrieved application action data 818, a state searchof the historical state database 404, which results in retrievedapplication state data 820, and an environment search of the historicalenvironment database 406, which results in retrieved environment data822.

The output program 824 provides the retrieved data 818-822 to theinformation processing system 100. The information processing system 100may then render application representations on the display surface 110based on the temporal selection as described above. It is not necessarythat the display surface 110 be used to display the application history.Instead, any other display, such as the display 806, may display all orpart of the application history, including the application state,application actions, and environment data. The output program 824 mayalso assist the information processing system 100 to convey theapplication history. For example, the output program may include audioand/or video coder/decoders to reproduce audio and video context datawhich is contemporaneous with any application action or applicationstate.

FIG. 9 shows an example of the acts which the navigation interfacesystem 800 and programs 814, 816, and 824 may take. The interface inputprogram 814 monitors one or more temporal input selection devices (Act902). The interface input program 814 obtains a temporal selection whichan operator has specified (Act 904) using a temporal selection interfaceelement. Alternatively, the interface input program 814 may obtain thetemporal selection in a message from the information processing system100, or from another source. The interface input program 814 providesthe temporal selection to the temporal index program 816 (Act 906).

The temporal index program 816 initiates an action search of thehistorical action database 402 (Act 908). Retrieved application actiondata 818 results. The temporal index program 816 also initiates a statesearch of the historical state database 404 (Act 910). Retrievedapplication state data 820 results. In addition, the temporal indexprogram 816 initiates an environment search of the historicalenvironment database 406 to obtain retrieved environment data 822 (Act912).

The output program 824 communicates the retrieved search data 818-822 tothe information processing system 100 (Act 914). The informationprocessing system 100 may then recreate and render the application stateon the display surface 110. However, as noted above, the output program824 or other logic in the navigation interface system 800, may outputall or part of the application history, including the application state,application actions, and environment data.

The action preference settings may be established based on individual orcombined operator preferences or profiles. Furthermore, other parametersin the information processing system 100, application history repository400, application navigation system 600, or navigation interface system800 may be established or modified depending on the particular operatoror operators working with the application. For example, each operator(or group of operators) may specify which actions will be consideredapplication actions for that operator (or group of operators). To thatend, the memory 442 may include multiple sets of preference data,established on the basis of individual operators or groups of operators.Other examples of parameters which may vary depending on operatorprofile include: the amount, type, and time span of environment dataplayed back for each application action, the rate at which historicalapplication actions are displayed and/or applied to reach a specifiedprior or future application state, and the threshold for determiningwhen an application state record matches a specified temporal selection(e.g., an application state record 422 with a timestamp 426 within 12hours of the specified temporal selection will be considered a match).

Operator profiles may be considered a specific example of user profiles.A user profile may establish system configuration parameters for anindividual in a management role, supervisory role, operator role, or anyother role. The systems 100 and/or 600 may then provide historicalapplication navigation responsive to the user profile. For example, anindividual in a management role may request application navigation. Thesystems 100 and/or 600 may then filter historical application dataaccording to the profile established for the management individual.

FIG. 10 shows a second example of an application history repository1000. The memory 442 in the repository 1000 stores an operator profile1002 and a management profile 1004. The operator profile 1002 includesaction preferences 1006 and playback preferences 1008. Similarly, themanagement profile includes action preferences 1010 and playbackpreferences 1012. While the profiles 1002 and 1004 are shown in therepository 1000, the profiles 1002 and 1004 may be established ormaintained in whole or in part in other systems, including theinformation processing system 100.

The action preferences 1006, 1010 may specify the application actions(e.g., as noted above with regard to the preference settings 444-454)which will be recorded for a particular type of user (e.g., an operatoror a management individual) responsible for the application action. Theplayback preferences 1008, 1012 may specify which application actionsand/or environment data are to be provided when a particular type ofuser initiates an application navigation. Additional preferences may beestablished to govern the behavior of any other aspect of the systems100 and/or 600 with respect to any particular type of user. As anadditional example, the preferences may specify the level of historicaldetail to provide based on the time, time or review, or other context ofa requested application navigation. As examples, the preferences mayspecify a very detailed level of review in which each application actionand all available environment data are played back, a summary reviewwhich in which only application actions are played back, or may specifyany other level of review.

The application navigation technology may be used in conjunction withtechniques for determining positions of multiple targets on a planarsurface as described below in conjunction with a multi-target detectorsystem. These techniques may be used to distinguish and identify inputs(e.g., touch, pen, or other inputs) on the display surface 110 toaccurately detect operator inputs. The navigation system 600 may thenrespond to the inputs by navigating the operator through applicationstate and interaction history as described above. Alternatively oradditionally, the navigation system 600 may use the multi-targetdetector system discussed below to distinguish and identify inputs tothe display surface 110 in order to help resolve and specify applicationactions taken by an operator.

There are a variety of applications for a multi-target detector system.For instance, in a command center where a large interactive map (orother data) is displaying real-time information, multiple users may wantto work with the map at the same time, selecting objects on its surface.Prior camera-based target systems, limited to detecting single targets(such as a single touch, pen, or the like), required each user to taketurns touching the screen in order to properly detect the user's singletouch. With additional touch inputs, prior systems may have undefined orundesirable effects. By contrast, the system described below is not solimited. A single user, or multiple users, may touch the screen multipletimes, and the location of the touches may be detected properly evenwith a camera-based touch system.

Consumer applications for the multi-target detector system include, forexample, a public kiosk in a movie theater lobby that displaysinformation about currently showing movies, in a tabular format someyards wide—a sort of digital billboard. Multiple, independent users maywalk up and browse this information simultaneously. The multi-targetdetector system allows the touchable computed area to be treated as anactive surface available to all users, a surface not requiring users toacquire an input channel, such as a mouse or a pointing tool, in orderto use it. The multi-target detector system thereby supports a new classof valuable multi-user applications.

FIG. 11 shows a configuration of a multi-target detector system 1100interfacing with an application device 1110. The multi-target detectorsystem 1100 may provide data indicative of a single location or multiplelocations for targets where a user has (or users have) touched a surface1102. The surface 1102 may be flat or substantially flat. The flatsurface 1102 may be composed of clear plastic or glass, and may abut asingle or a series of display screens (such as LCD display screens). Or,the flat surface 1102 may be coated on one side, with the display beingprojected onto one side of the surface 1102. The surface 1102 may be thedisplay surface 1102, with images displayed with one or more displaydevices 112 under control of the system for distributed informationprocessing and interaction 100.

The multi-target detector system 1100 may further include one or morevisual sensors 1104. The visual sensors 1104 may comprise cameras, suchas CCD-based cameras or other image-acquisition devices. The CCD-basedcameras may capture electromagnetic information, such as from thevisible and/or infrared spectra. An example of a CCD camera is LumeneraLu275. The image captured by the CCD-based cameras may be single imagesin any suitable format including digital formats such as jpeg (referringto a standard data format advanced by the Joint Photographic ExpertsGroup) or gif (Graphics Interchange Format), or other, or the videoimages may be a motion picture image, such as a data file encodedaccording to a standard such as that proposed by the Motion PictureExperts Group (MPEG or one of its variants) or other standard. Othervisual sensors 1104 may include infrared sensors, which may be anysensing device that responds to heat, energy or radio emissions from adevice to produce an image.

One example of a configuration of the multi-target detector system 1100comprises two or more cameras that look along the viewing surface 1102,with the cameras' fields of view parallel to that surface 1102. Anexemplary camera-based system is disclosed in U.S. Patent ApplicationNo. 2005/0077452A1 (U.S. application Ser. No. 10/312,983), published onApr. 14, 2005, which is incorporated by reference. A section of blacktape may be placed along the bottom and sides of the surface 1102 sothat, without any touch present, the portion of the camera that sensesthe image near the surface 1102 is black. In effect, the camera may“see” only a black strip when no touch is present. When a target such asa user's finger or elbow, a pen, or the like is proximate to, ortouches, the surface 1102, the finger, viewed against the black taperegisters a change or an occlusion in the field of view of the camera,which may be subsequently processed. For example, the occlusion maycomprise a bright spot within the field of view within the camera. Thus,the cameras may acquire images of the multiple simultaneous targets onthe planar surface 1102.

The information from the cameras may be sent to the multi-target statedetector 1106. The multi-target state detector 1106 therefore isconfigured to receive signals from the visual sensors 1104 and provideany necessary signals in return. For example, for receiving a jpegformat file from a camera, the multi-target state detector 1106 receivesa jpeg formatted file from the camera and stores the file, providingappropriate network handshaking signals to the camera. In anotherexample, the format maybe streamed data from another camera. In eithercase, the format may comprise data indicative of the images of themultiple simultaneous targets on the surface 1102.

As discussed more fully below, the multi-target state detector 1106 maysense the state of a single target on the surface 1102 or the states ofmultiple targets on the surface 1102. As discussed above, a target maycomprise a finger, a pen, or other object that is proximate to ortouches the planar surface 1102. The state of the target may compriseany characteristic of the target, such as position of the target, sizeof the target, or movement of the target (e.g., general movement (up,down, left, right) or speed).

The states of the targets may be sent to an application device 1110 forprocessing. The application device 1110 may include an input interface1112 that receives the determined states of the targets from themulti-target state detector 1106. Further, application program 1114 mayuse the states of the targets as inputs for control or historicalnavigation of the program. The application program may then send itsoutput to a display program 1116. For example, the display program 1116may display onto the surface 1102 an image or other rendering. The imagedisplayed may include a single image or a series of image tiles of atiled output display, as discussed above. Thus, the multi-targetdetector system 1100 may detect position and movement of a user's handand, in conjunction with the application device 1110, indicate theposition and motion of the user's hand. For example, if the hand motionshould be interpreted as a left click, right click or other mouseactuation of the display on the surface 1102, the application device1110 will respond appropriately by processing the hand motion and, ifappropriate, reflecting the hand motion in the display portioncontrolled.

FIG. 12 shows an expanded block diagram of the multi-target statedetector 1106. Multi-target state detector 1106 may comprise a generalpurpose computing device, including a processing unit 1210, a systemmemory 1200, and a system bus 1212 that couples various systemcomponents including the system memory 1200 to the processing unit 1210.The processing unit 1210 may perform arithmetic, logic and/or controloperations by accessing system memory 1200. The system memory 1200 maystore information and/or instructions for use in combination withprocessing unit 1210. The system memory 1200 may include volatile andnon-volatile memory, such as random access memory (RAM) 1202 and readonly memory (ROM) 1208. RAM 1202 may include state detector programs1204, which may include computer-readable programming corresponding tothe flow charts in FIGS. 13-14, 20-21, and 22-23. Further, RAM 1202 mayinclude program data 1206, such as data used to execute the statedetector programs 1204. A basic input/output system (BIOS) may be storedin ROM 1208. The system bus 1212 may be any of several types of busstructures including a memory bus or memory controller, a peripheralbus, and a local bus using any of a variety of bus architectures.

Multi-target state detector 1106 may receive input from visual sensor(s)1104 via a visual sensor interface 1214. As discussed in more detailbelow, the input from the visual sensor interface 1214 may comprise datasuch as that shown in FIG. 19. Multi-target state detector 1106 mayfurther include a hard disk drive 1218 for data storage, and an externaldisk drive 1222 for reading from or writing to a removable external disk1224. The removable disk may be a magnetic disk for a magnetic diskdriver or an optical disk such as a CD ROM for an optical disk drive.The hard disk drive 1218 and external disk drive 1222 may be connectedto the system bus 1212 by a hard disk drive interface 1216 and anexternal disk drive interface 1220, respectively. The drives and theirassociated computer-readable media provide nonvolatile storage ofcomputer readable instructions, data structures, program modules andother data for the multi-target state detector 1106. Other types ofcomputer readable media which can store data that is accessible by acomputer, such as magnetic cassettes, flash memory cards, random accessmemories, read only memories, and the like, may also be used. ThoughFIG. 12 depicts RAM 1202 as storing the state detector programs 1204,any one of, any combination of, or all of the hard disk 1218, externaldisk 1224, ROM 1208 or RAM 1202 may store the state detector programs1204.

The system may track multiple targets at the same time. Initially, theremay be no targets registered in the system. When new targets arrive, thetargets may be added one at a time to a list of known, active targets,and tracked independently of other pre-existing targets. Themulti-target detector system 1100 may notify, either constantly orperiodically, any connected client software, such as application device1110, of the state of all tracked targets. The application device 1110may comprise any program adapted to accept such state information, suchas, for example, a command center or movie kiosk application program.Given the state information, developers of application programs areallowed to provide software behaviors that reflect these multiple inputstreams, such as moving two objects independently, on different parts ofthe screen, based on independent user inputs.

In one aspect of the invention, the multi-target detector system 1100first determines potential positions. The potential positions mayinclude both positions corresponding to “real” targets (e.g., targetscorresponding to an actual touch) and positions corresponding to “ghost”targets (e.g., targets not corresponding to actual targets). Thepotential positions are then analyzed to determine which are positionscorresponding to “real” targets and which are positions corresponding to“ghost” targets.

FIGS. 13 and 14 show acts 1300 which the multi-target state detector1106 may take to determine the potential positions, as well as whetherthe potential positions correspond to “real” or “ghost” targets. Themulti-target state detector 1106 determines whether there are anyocclusions (Act 1302). Act 1302 may be performed for every frame ofinformation received from the cameras, or may be performed after a groupof frames are received. As discussed above, an occlusion may be anyvariation in the field of view of the camera. For example, an occlusionmay comprise a section in the field of view that is brighter than anadjacent section. The occlusion may thus register if a target is presentin the image acquired by the cameras. If an occlusion is present, one ofthe cameras is selected as the primary camera (Act 1304). For example,the visual sensor(s) 1104 may comprise two cameras, camera A and cameraB. Camera A may first be designated as the primary camera. For theprimary camera selected, one of the occlusions in its field of view isselected (Act 1306). Using the occlusion, the ray, which may bedesignated the primary ray, is determined that passes from the camerathrough the position of the target (Act 1308).

FIG. 15 shows an example of Camera A and Camera B, and two targets 1502,1504 on the planar surface 1102. As discussed above, Camera A registersthe occlusions. The occlusions may register as bright spots 1910, 1920in the field of view of Camera A, as shown in FIG. 19. The occlusions1910, 1920 are indicative of two targets 1502, 1504. Because Camera Aprovides no depth information (i.e., how far the touch or target is fromthe camera), Camera B provides additional information used totriangulate the position, as discussed in more detail below. Similarly,Camera B may register occlusions 1930 and 1940, such as shown in FIG.19. The occlusions 1930, 1940 are indicative of the targets 1502, 1504.Camera A and Camera B are positioned so that each field of view extendsbeyond the peripheral edge of the planar surface 1102. In this way, theentire planar surface 1102 is within the fields of view of Camera A andCamera B.

FIG. 19 illustrates one frame of data provided by the cameras. In oneembodiment, the cameras may be programmed to transfer data atapproximately 135 frames/second. The frames may be sent sequentially sothat the cameras provide sequential image information. Commerciallyavailable camera-based touchable displays typically operate at a muchslower frame rate, such as on the order of 30 frames/second. Theincrease in the frame rate may allow better determination of targets onthe surface 1102. For example, analysis of targets in previous framesallows potentially better determination of a current frame's targets, asdiscussed in more detail below. Only a portion of the camera's output isrequired to be sent to the multi-target state detector 1106 forprocessing, as shown in FIG. 19. Therefore, the camera may be programmedto transmit only a narrow band of data required for processing, as shownin FIG. 19. This may allow the cameras to increase the frame ratetransmitted.

Using the occlusion from Camera A, a ray may be calculated that isindicative of passing through a potential target. For example, one ofthe occlusions, as shown in FIG. 19, is 1910. Using a look-up table, theocclusion may be correlated to ray 1602, shown in FIG. 16. For example,the output of CCD camera shown in FIG. 19 may include a set of pixels,such as 1 to 1,600, corresponding to the image captured. If pixel number1350 in a CCD camera is above a predetermined brightness, indicating anocclusion, the look-up table may be accessed to determine the raycorrelated to pixel number 1350. The ray may be represented in a varietyof ways, such as using two points along the ray (x1, y1; x2, y2) or apoint along the ray and a slope (x, y; m).

The look-up table may be generated at any time during operation, such asduring an initialization process. For example, when the visual sensor1104 is a CCD camera, the pixels generated by the camera may becorrelated to a particular ray. As shown in FIG. 19, the narrow band ofdata transmitted may correspond to a discrete number of pixels, such as1600 pixels. Each of the pixels, or groups of pixels, may be assigned toa ray. In order to compile the look-up table during initialization,various pre-determined points on the planar surface 1102 may be touched(such as by pasting a white object to a point on the planar surface1102). The corresponding pixels that light up may then be recorded, andassigned to the pre-determined points on the planar surface 1102. Usingthis data, the rays corresponding to each pixel or a group of pixels maybe determined. If the cameras shift relative to the screen, the systemmay need to be re-initialized or calibrated in the manner as notedabove.

An occlusion may be selected in the secondary camera, such as Camera B,for analysis (Act 1310). For example, occlusion 1930 may be selected.For the secondary camera, using the occlusion from Camera B, a ray maybe calculated that is indicative of passing through a potential touch(Act 1312). For occlusion 1930, ray 1604 passes through touch 1502. Theintersection of the two rays (primary ray and second ray) is calculated(Act 1314). The intersection may be calculated by mathematicallydetermining, for the two rays, whether there is an intersection point.The intersection point (1502) is considered the potential position.Subsequent analysis determines whether the potential position is aposition for a “real” target or a position for a “ghost” target. In thecase of FIG. 16, the subsequent analysis will determine that thepotential position is a position for a “real” target. In the case of tworeal targets, there are four potential positions generated, twopositions corresponding to “real” targets and two positionscorresponding to “ghost” targets. As shown in FIGS. 15 and 16, the two“real” targets are 1502 and 1504. The two “ghost” targets are shown inFIGS. 17 and 18 as 1702 and 1802. The system may also determine thepositions for more than two real targets, such as three, four, five, orsix real targets.

There are several ways to determine whether a potential position is aposition for “real” or “ghost” target, as shown in FIG. 14, whichcontinues the flow diagram started in FIG. 13. One way is to determinewhether the potential position is within the boundary of the planarsurface 1102 (Act 1316). If the intersection point is within the bounds,the intersection may be a position corresponding to a real target.Therefore, the intersection point is added to a global list of allpossible targets (Act 1318). The global list of targets is subject tofurther analysis, as discussed below with reference to FIGS. 20-21 andFIGS. 22-22. In FIG. 16, the intersection point of rays 1602 and 1604occurs at target 1502, which is within the bounds of the planar surface1102. Therefore, the potential position is added to the global list ofall potential targets.

The multi-target state detector 1106 then determines whether there areany other bright spots in the field of view of the secondary camera (Act1320). In FIG. 19, for example, there is one more occlusion 1940.Therefore, the next spot is selected (Act 1322). FIG. 17 shows aschematic of the determination of the rays and the intersection pointfor occlusion 1910 for Camera A and occlusion 1940 for Camera B. Asdiscussed above, ray 1602 is the ray that corresponds to occlusion 1910.Ray 1704 is the ray that corresponds to occlusion 1940. FIG. 17 showsthe intersection point of the two rays, which may be mathematicallycalculated as discussed above. The intersection point, designated as1702 in FIG. 17, is outside the bounds of the planar surface 1102.Therefore, in accordance with Act 1316, the intersection point is deemednot to be a position corresponding to a “real” target and will not beadded to the global list for further analysis.

The output from the primary camera is then analyzed to determine ifthere are any other occlusions (Act 1324). If so, the next occlusion isselected (Act 1326), and the process is repeated. For example, FIG. 18shows the determination of the rays for a second occlusion 1920 fromCamera A. The second occlusion corresponds to ray 1804. As discussedabove, occlusion 1930 corresponds to ray 1604. The two rays result in anintersection point 1802. Intersection point 1802 is within the bounds ofthe planar surface 1102 and is therefore added to the global list ofpossible targets according to Act 1318. However, the intersection pointcorresponds to a “ghost” target because it does not correspond to thepresence of a physical target at that intersection point. Subsequentprocessing, discussed in FIGS. 20 and 21, further analyzes whether thepotential positions correspond to a “real” target or a “ghost” target.

After all of the occlusions of Camera B are analyzed, other cameras maybe analyzed. For example, if a third camera, such as Camera C, is used,the methodology may iterate through similar analysis with Camera Aselected as the primary camera and Camera C selected as the secondarycamera. After all of the secondary cameras are analyzed, it isdetermined whether any camera has not been selected as the primarycamera (Act 1328). For example, if Camera B has not been selected as theprimary camera, it is selected (Act 1330), and the process is repeated.In this manner, all of the potential positions may be determined.

The list of potential positions may be analyzed to determine which arepositions corresponding to “real” targets and which are positionscorresponding to “ghost” targets. As discussed above, the analysis maybe based on a variety of factors. For example, the determination as towhether a potential position corresponds to a “real” target may be basedon the history, including the position and/or speed history, of aprevious target. In one aspect, the history may be compiled one targetat a time, whereby only one additional target may be added to thehistory in a current frame of processing. In this manner, the systemfirst sees no targets on the planar surface 1102, then one target on thesurface 1102, and then multiple targets on the surface 1102. Using thissequence, when more than one target is seen on the surface 1102, thehistory (which includes at least one target) may be used to detect themultiple targets currently on the planar surface 1102, as discussed inmore detail below.

FIGS. 20-21 and FIGS. 22-23 show acts 2000 and 2200 which themulti-target state detector 1106 may take to determine which of thecurrent potential positions correspond to real targets, as well as todetermining state information for the real targets. In general, themulti-target state detector 1106 compiles a list of real targets. Thelist may be cleared at the beginning of each analysis (such as aftereach frame is received). Through analysis of various aspects of theprevious target (including the previous target's position and currentexpected position), the potential positions may be added to the list.For example, the previous target may be compared with the potentialposition (corresponding to a potential target in the current frame) in avariety of ways. Specifically, the distance is between the position of aprevious target and the potential position. As another example, theposition of a previous target extrapolated to the current frame may becompared with the potential position. As still another example, raysformed between the position of the previous target and potentialposition may be analyzed. Further, an expected position of a touch maybe compared with the potential positions to determine which potentialposition corresponds to a “real” target. For example, if a certainsection of the surface 1102 is expected to have a touch (such as apop-up box requesting selection of “open,” “cancel,” etc.), the sectionsof the surface 1102 may be compared with the potential positions. If thepotential position is within one of the sections of the surface 1102expected to have a touch, the potential position may be deemed tocorrespond to a “real” target; otherwise, the potential position may bedetermined to correspond to a “ghost” target. For this analysis, themulti-target state detector 1106 may receive information from theapplication program 1114 which indicates which sections of the surface1102 are expected to have a touch.

FIGS. 20 and 21, for example, show acts 2000 which the multi-targetstate detector 1106 may take to analyze the potential positions. Toanalyze the potential positions, the potential positions (whichcorrespond to potential targets in the current frame) are analyzed todetermine whether one or some of potential targets are “related” orcorrespond to previous targets. For example, the potential targets andprevious targets may be deemed to be “related” by an “ancestor-child”relationship. An “ancestor target” describes intersections thatcorresponded to a real target in a previous processing cycle, such asthe last camera frame. A “child target” describes a target in thecurrent frame that is “related,” such as a being a continuation of theprevious target into the current frame. An “ancestor target” from aprevious frame may be selected (Act 2002). A list of zero or more“ancestor targets” may be compiled and saved from a previous processingcycle, such as the last camera frame. In the new frame currently beingprocessed, one mode of analysis is to determine is whether any of thepotential targets in this current frame match up with an “ancestortarget” from the last frame. This may indicate that the intersectionsboth refer to a single real target on the 2D plane, even though thattarget may move from frame to frame. If there is correspondence betweentargets past and present, one can define an ancestor-child relationshipbetween the two targets.

An expected position may be derived in the current frame for theselected ancestor target (Act 2004). The expected position may bedetermined in a variety of ways, such as based on the position of theancestor target and instantaneous velocity of the ancestor target in theprevious frame. A distance may be determined between the ancestortarget's position in the previous frame and each of the potentialpositions corresponding to the potential targets (Act 2006). Potentialtargets may be discarded whose distance from the ancestor target'sposition in the previous frame is greater than a predetermined threshold(Act 2008). The predetermined threshold may be a function of severalvariables, such as the framerate of the camera, the resolution of thescreen, and/or assumptions of how fast the target will move. Forexample, if the framerate of the camera is higher, the threshold may belower. Moreover, if the CCD camera provides pixel information, thethreshold may be a function of the real physical resolution of thescreen. For instance, if one assumes that a person would move theirfinger no more than 1 inch per frame (i.e., approximately 1/100th of asecond), and the screen has a resolution of 50 pixels/inch, then thethreshold would be approximately 50 pixels.

For the non-discarded potential targets, determine the distance betweenthe ancestor target's expected position, according to Act 2004, and eachnon-discarded possible target (Act 2010). The potential target whoseposition is closest to the expected position is designated as a child ofthe ancestor target (Act 2012). This completes and extends theancestor-child relationship, which may extend over many camera frames.This process is repeated for any other ancestor targets, (Act 2014),with the next ancestor target selected, (Act 2016). (Act 2014 is shownin FIG. 21, which continues the flow diagram started in FIG. 20.)

Further, rays formed between the child target and its associatedancestor target may be calculated (Act 2018). For example, a childtarget has associated with it a set of coordinates for its potentialposition, such as xC and yC. Similarly, an ancestor target hasassociated with it a set of coordinates for its position in a previousframe, such as xA and yA. A ray may be calculated that includes bothsets of coordinates (xC, yC; xA, yA). Analysis of the rays may assist indetermining whether a potential target is a “real” target. For example,if two child targets share the same rays, the target whoseancestor-child relation goes farther into the past—the child with thelonger history—trumps and the other child is deleted as a probableghost. As another example, if a child target shares any rays with anorphan, which may be a new intersection point that has not beensuccessfully matched with any ancestors, the child target trumps and theorphan may be deleted as a ghost.

The multi-target state detector 1106 determines whether any childtargets share the same rays (Act 2020). If so, the child target with thelonger history is kept on the list and the other child target is deletedas a ghost (Act 2022). Moreover, the multi-target state detector 1106determines whether any child target shares the same ray with an orphan(Act 2024). If so, the child target is kept on the list and the orphanis deleted as a probable ghost (Act 2026). The remaining child targetsare thus designated as “real” intersections (Act 2028).

FIGS. 22 and 23 also show acts 2200 the multi-target state detector 1106may take to analyze potential targets, including potential orphantargets, as well as to analyze movement of the targets. A target isselected from the list of real targets (Act 2202). It is determinedwhether the selected target has an associated ancestor (Act 2204). Ifyes, the distance and direction of the child target is determinedrelative to its associated ancestor (Act 2206). This distance anddirection information, as well as other movement information, may bestored for use in future analysis. For example the distance anddirection information may be used to determine the expected position ofthe target in the next frame.

In order to determine whether a target has been removed, such as a userlifting his finger from the screen, it is determined whether anyancestors are not matched with a child (Act 2208). Further, it isdetermined whether a timeout has occurred (Act 2210). If yes, theancestor target is removed from the list, (Act 2212) and the removedancestor is designated as “target up” (Act 2214). Depending on thesampling rate, the timeout may comprise a predetermined expirationperiod, such as a specific number of milliseconds or specific number offrames. The timeout may be selected such that the target is given achance to reappear after a very brief pause, such as due to vibration orsensor error. The timeout period may be measured in a predeterminednumber of frames that the target is no longer registered. For example,the timeout period may include 3 frames (or approximately 3/100 of asecond if the frames run at 100 frames per second) that the target is nolonger registered. As another example, the timeout period may include 1frame.

The multi-target state detector 1106 may determine whether any possibletargets on the list of possible targets have not been matched to anancestor (Act 2216). (Act 2216 is shown in FIG. 23, which continues theflow diagram started in FIG. 22.) This indicates that a new target(i.e., an orphan who does not have an ancestor) has been acquired. Forexample, the user may have just put his finger on the planar surface1102. The unmatched possible target is moved into the list of realtargets (Act 2218) and designated as “target down” (Act 2220).

Distances are determined between each entry on the list of real targets(Act 2222). If any distance is less than a predetermined minimum (Act2224), the entry from the list of real targets whose history is shorteris removed (Act 2226). The predetermined distance acts as a measure ofthe same target moving from frame to frame (such as the same fingermoving from one frame to the next). The predetermined minimum may beselected based on the current frame rate of the CCD camera. For example,if the frame rate is low (e.g., 20 frames per second), the amount oftime a person may move his/her finger in one frame is greater than ahigher frame rate. Therefore, the predetermined minimum (which acts aspart of the pruning process) may be larger for cameras that are slower.For a camera that operates at 100 frames per second, the predeterminedminimum may be 100 pixels (selected for an approximately ten footsurface of 4096 pixels).

This sequence removes potentially inadvertent targets close to amore-established target. For example, a user may touch a part of thescreen with his finger and inadvertently touch the screen with the cuffof his shirt. To remove or prune these inadvertent targets, a minimumdistance between eligible targets is established so that some entriesfrom the list may be pruned. The targets with the longer history, suchas those maintaining longer ancestor-child relationships, are preferredto younger ancestor-child relationships. This may implement theheuristic that the firmest and longest-lasting targets on the planarsurface 1102 are the one most important to users.

While various embodiments of the invention have been described, it willbe apparent to those of ordinary skill in the art that many moreembodiments and implementations are possible within the scope of theinvention. Accordingly, the invention is not to be restricted except inlight of the attached claims and their equivalents.

The invention claimed is:
 1. A computer-implemented method comprising:detecting, by a computer system, user input directed to an interactivesurface that is displaying information; obtaining, by the computersystem and from one or more detector units, observations of a physicalenvironment around the interactive surface, wherein the physicalenvironment includes one or more unknown users who are physicallylocated within a threshold distance of the interactive surface;accessing, by the computer system, data that correlates a plurality ofunique features to a plurality of known users; selecting, by thecomputer system, one or more users from among the plurality of knownusers based, at least in part, on a comparison of the one or moreobservations with the plurality of unique features, wherein the one ormore selected users are identified as likely being the one or moreunknown users who are observed as being located in the physicalenvironment around the interactive surface; accessing, by the computersystem, one or more profiles for the one or more selected usersidentifying, at least, preferences for the one or more selected users;determining, by the computer system, an update to apply to theinformation that is being displayed on the interactive surface based, atleast in part, on (i) the user input, (ii) the one or more selectedusers, and (iii) the one or more profiles; and displaying, by thecomputer system, the update on the interactive surface.
 2. Thecomputer-implemented method of claim 1, further comprising: determining,by the computer system, one or more locations of the one or moreselected users around the interactive surface based, at least in part,on the one or more observations, wherein the update is determinedfurther based on the one or more locations of the one or more selectedusers around the interactive surface.
 3. The computer-implemented methodof claim 2, further comprising: identifying, by the computer system, aparticular user from among the one or more selected users who providedthe user input based, at least in part, on the one or more locationsdetermined for the one or more selected users, wherein the update isdetermined further based on the particular user who is identified ashaving provided the user input.
 4. The computer-implemented method ofclaim 3, where the particular user is identified based on a determinedlocation for the particular user being correlated to a location fromwhich the user input is provided.
 5. The computer-implemented method ofclaim 3, wherein: the one or more selected users include one or moreadditional users who are different from the particular user, who arealso located around the interactive surface, and who did not provide theuser input, and the update is determined further based on the one ormore additional users who are located around the interactive surface. 6.The computer-implemented method of claim 5, wherein: the one or moreprofiles additionally identify roles in an organization for theparticular user and the one or more additional users, and the update isfurther determined based on the roles for the particular user and theone or more additional users.
 7. The computer-implemented method ofclaim 1 wherein: the one or more detector units comprise one or moreRFID readers, and the observations comprise readings, by the RFIDreaders, of one or more RFID tags that are physically associated withthe one or more unknown users.
 8. The computer-implemented method ofclaim 1, wherein: the one or more detector units comprise one or morewireless network communication units, and the observations comprisedetecting, by the one or more wireless network communication units,wireless communication with one or more mobile computing devices thatare being used by the one or more unknown users.
 9. Thecomputer-implemented method of claim 8, wherein the one or more mobilecomputing devices include one or more cellular telephones.
 10. Thecomputer-implemented method of claim 8, wherein the one or more wirelessnetwork communication units route the wireless communication between theone or more mobile computing devices and the computer system over one ormore networks.
 11. The computer-implemented method of claim 10, whereinthe wireless communication comprises the user input.
 12. Thecomputer-implemented method of claim 1, wherein: the one or moredetector units comprise one or more cameras, and the observationscomprise visual images of the one or more unknown users captured by theone or more cameras.
 13. The computer-implemented method of claim 12,wherein plurality of unique features comprise a plurality of uniquevisual features that are associated with the plurality of known users.14. The computer-implemented method of claim 13, wherein: the pluralityof unique visual features include, at least, unique visualcharacteristics of a plurality of styluses that are associated with theplurality of known users, and the user input is received from one of theplurality of styluses.
 15. The computer-implemented method of claim 14,wherein the unique visual characteristics are selected from the groupconsisting of: color, shape, and size.
 16. The computer-implementedmethod of claim 1, further comprising: detecting, by the computersystem, one or more environmental conditions in the physical environmentaround the interactive surface, and wherein the update is determinedfurther based on the one or more environmental conditions.
 17. Thecomputer-implemented method of claim 16, wherein the one or moreenvironmental conditions are selected from the group consisting of: anumber of people located in the physical environment, a length of timethat the people have been in the physical environment, temperature,noise levels, and weather conditions.
 18. The computer-implementedmethod of claim 1, further comprising: detecting, by the computer systemand using one or more biosensors that are associated with the one ormore unknown users, biodata for the one or more unknown users, whereinthe update is determined further based on the biodata for the one ormore unknown users.
 19. The computer-implemented method of claim 18,wherein the biodata is selected from the group consisting of: heartrate, blood pressure, brain wave activity, weight, height, andtemperature.
 20. A system comprising: an interactive surface that isconfigured to display information; one or more detector units that areconfigured to generate observations of a physical environment around theinteractive surface, wherein the physical environment includes one ormore unknown users who are physically located within a thresholddistance of the interactive surface; and a computer system comprising:one or more interfaces through which the observations generated by theone or more detector units are received; one or more processors; one ormore storage devices storing instructions that, when executed, cause theone the one or more processors to perform operations comprising: detectuser input directed to the interactive surface that is displayinginformation, access data that correlates a plurality of unique featuresto a plurality of known users; select one or more users from among theplurality of known users based, at least in part, on a comparison of theone or more observations with the plurality of unique features, whereinthe one or more selected users are identified as likely being the one ormore unknown users who are observed as being located in the physicalenvironment around the interactive surface; accessing one or moreprofiles for the one or more selected users identifying, at least,preferences for the one or more selected users; determine an update toapply to the information that is being displayed on the interactivesurface based, at least in part, on (i) the user input, (ii) the one ormore selected users, and (iii) the one or more profiles; and display theupdate on the interactive surface.